Real-Time Shader Programming (The Morgan Kaufmann Series in
Real-Time Shader Programming (The Morgan Kaufmann Series in,91Yf2RACiaL._AC_UF350,,OpenGL Shading Language (3rd Edition): Rost, Randi J,ShaderX3 Advanced Rendering with DirectX and OpenGL (SHADERX,Parsing Direct3D shader bytecode - timjones.io